Index
Major Suit Openings
4-Card Raises
3-Card Raises
2/1 Game Forcing and 1NT Force
Help Suit Game Tries
Interference over 1M
1M: Promises at least 5 in first or second seat. May have 4 in 3rd or 4th seat, especially with a strong suit you want led and a subminimum hand.
1M-3C: 4-card support, 7 to a bad 10 dummy
points.
1M-3D: 4-card support, a solid 10 dummy
points or better, but not enough to force to game.
1M-3SM: 4-card support, 6 or fewer dummy
points. (Note: May be bid on an especially lousy hand with 5-card support
if vulnerable.)
1M-2N: 4-card support or better, game force,
most likely balanced in shape (though maybe not if too strong for a direct
splinter). Standard Jacoby 2NT sequences follow to allow opener to show shape
and/or strength.
1M-4m,
1M-3m-3SM: Opener denies game interest.
1S-3D-3H,
1S-3C-3R: Game try
with the bid red suit the preferred help suit of the two.
1M-2SM: Exactly 3-card support, 7-9 dummy
points (or maybe a bad 10).
1M-1N-2m-3SM (first or second seat opens),
1H-1S-1N-4H,
1M-1N-2m-2SM (first or second seat opens),
1M-2m (first or second seat opens): Absolute game force.
1S-2H (first or second seat opens): Game force, promises 5 hearts.
Note: After either of the above sequences puts on a game force, the first
task is to agree on a suit, then the principle of fast arrival/slow arrival
takes force. (However, the principle is reversed when a suit has not been
agreed upon; 1M-2m-2N shows a minimum, while 1M-2m-3N shows extras.) Jump
shifts to the 3 level, or to 4 of a minor are splinters in 4-card support of
the previous suit bid.
1M-1N-2m (first or second seat opens):
Only 3 cards in the minor are generally promised, and the sequence
1H-1N-2C may even show 4-5-2-2 shape.
1S-1N-2H (first or second seat opens):
Opener is at least 5-4 in the majors.
1M-1N (third or fourth seat opens):
Responder has 6-9 HCP without 3-card support for partner. Occasionally a
4-3-3-3 matchpoint gamble. Opener may pass with a balanced minimum or any other minimum
when it's the right thing to do.
After a major is agreed upon at the 2-level, a direct raise to 3 tends
to be a non-game try deterring the opponents from jumping in.
A new suit below 3 of the agreed suit is
usually a game try asking partner to focus extra on the holding in the
bid suit. If partner responds with a bid below 3 of the agreed suit, partner
is not sure and is kicking the decision back. The supposed game try may
turn out to be an advance cue bid if the bidder runs through partner's stop
sign and bids again at the 4 level.
After a major is agreed upon at the 2-level, a jump shift
tends to be a splinter, showing slam interest.
1M-(2Y)-2SM,
1M-(2Y)-3Y,
Over 2-known-suited interference (such as Unusual 2 Notrump)
Unusual Over Unusual applies.
1M-(2N)-3C: 10 points or better. Showing
hearts.
1M-(2N)-3D: 10 points or better. Showing
spades.
1M-(2N)-3H: Fewer than 10 points. Showing
hearts.
1M-(2N)-3S: Fewer than 10 points. Showing
spades.
After overcalls, new natural suits are constructive, but
not totally forcing.
1S-4H,
1H-3S:
Splinter bid forcing to game, promising 4-card support and shortness (void
or singleton, generally worthless) in the suit bid. Generally not an excess of
strength, 15 dummy points is a likely cap.
1H-3C-3D:
General game invites.
1S-1N-2H-3S (first or second seat opens),
1H-1S-1N-3H,
1H-1S-2m-3H,
1H-2C-2D-2H (third or fourth seat opens),
1S-2C-2R-2S (third or fourth seat opens),
1S-2D-2H-2S (third or fourth seat opens):
Exactly 3-card support. 10+ points, but not enough to force game.
1H-1S-2m-4H,
1H-2C-2D-3S (third or fourth seat opens),
1S-2C-2R-3S (third or fourth seat opens),
1S-2D-2H-3S (third or fourth seat opens):
Exactly 3-card support. Game forcing strength (or very close to it in the case of
third or fourth seat openers).
1S-1N-2H-2S (first or second seat opens):
May be 3-card support on a hand short of 7 dummy points, or may be a 2-card
preference on a 6-10 point hand.
1M-(2Y)-3SM,
1M-(2SM)-3SM, etc:
Over 1-suited interference (overcalls, Michaels, etc), raises are weak, say,
a bad 10 dummy points maximum, with the level determined almost solely on a
total tricks basis.
1H-(1S)-2S, etc: Cue bids, whether explicit or implied, promise 3-card
support or better, and at least limit raise strength.
DTS Home
Notrump Openings
Minor Suit Openings
2-level Openings
Special Doubles
Overcalls and Cues
Over Doubles
Preempts: Ours and Theirs
Slam Bidding
Other Conventional Calls
Leads & Carding