Dream Team Standard: Other Conventional Calls

Index
Weak Jump Shifts
Unusual over Unusual
OBAR
New Minor Forcing
4th Suit Forcing
Flannery Defense
Precision Defenses


Weak Jump Shifts

After an opening bid of 1 of a suit, a jump shift to a new suit is natural and preemptive, unless superseded by some other convention on our card (e.g., Bergen Raises).

Unusual Over Unusual

When the opponents have interfered with a bid showing 2 known suits, Unusual over Unusual applies. A bid of one of their suits promises game-invitational values or better, with the lower suit showing the lower of the other two suits, and the higher showing the higher. Direct bidding of one of the other two suits is natural (but alertable) and denies the strength to invite.

OBAR

When the opponents have agreed upon a suit, a direct bid or double may be a little soft, so as to get into the bidding. Partner should expect no more than if the call was made in the pass-out seat.

(1Y)-(2Y)-X: Take-out, possibly weak.

(1Y)-(2Y)-2Z (Z higher than Y),
(1Y)-(2Y)-3Z (Z lower than Y):
Possibly a soft bid for an overcall at that level -- the old "borrow a king" principle.

(1Y)-(2Y)-X-2N,
(1Y)-(2Y)-X-2Z-2N:
Not to play, but rather the "Scrambling Notrump" in search of a fit, asking for partner to bid 4-card suits up the line.

New Minor Forcing

Three New Minor Forcing sequences over an opening bid of 1 of a minor are described here. In addition, we use an NMF sequence over a Major suit opening:

1H-1S-1N-2C: Asking for a further description, particularly a 3-card spade holding. Game invitational or better, with clubs the better minor.

1H-1S-1N-2D: Asking for a further description, particularly a 3-card spade holding. Game invitational or better, with diamonds the better minor.

Because the New Minor Forcing sequence is available, major suit jumps become invitational.

1H-1S-1N-3H: Invitational hand with 3 hearts.

1H-1S-1N-3S: Invitational hand with 6 spades.

Fourth Suit Forcing

As has been shown elswhere, in an uncontested auction in which the first three bids have been different suits, a bid of the fourth suit institutes a game force and is either entirely artificial (promises nothing in the bid suit) or semi-artificial (tends to show the bid suit). The latter case occurs when there are other available game-forcing bids (e.g., 1C-1D-1H-1S or 1C-1S-2H-3D). Partner should continue describing his/her hand after a Fourth Suit Force.

When Fourth Suit Forcing bids are available, jumps in previously bid suits generally become invitational only.

Flannery Defense

(2D)-X: Advertising a 1NT opener type hand. Willing to play or defend.

(2D)-2H: A takeout bid for the other 3 suits.

(2D)-2S: Natural. There are worse places to be than a 5-3 fit opposite a known 4-1 break.

(2D)-2N: A takeout bid showing both minors.

(2D)-3m: Natural.

Precision Defenses

We have reached no consensus on which defense to play over Precision and other strong, artificial 1C bids. Several are shown here, namely
Cappelletti, DONT 2, Root, and CRaSh. They all tend to have the characteristic that bidding directly over 1C shows weakness and an interest in preempting/sacrificing. Letting the opposition speak up about their shape after, presumably, 1C-1D shows opening strength. In particular:

(1C)-(1D)-(1N): Treat as an opening strong notrump, defense system on (see here for a reminder), with the realization that any calls at this point promise opening strength.

Cappelletti Precision Defense

(1C)-1D,
(1C)-(1D)-X:
Two-suited hand showing both majors.

(1C)-1H,
(1C)-(1D)-1H:
Two-suited hand showing hearts and an unspecified minor. 1N asks which minor.

(1C)-1S,
(1C)-(1D)-1S:
Two-suited hand showing spades and an unspecified minor. 1N asks which minor.

(1C)-1N,
(1C)-(1D)-1N:
Two-suited hand showing both minors.

(1C)-2Y,
(1C)-(1D)-2Y:
Natural jump overcall

DONT-2 Precision Defense

(1C)-1Y,
(1C)-(1D)-1Y:
Natural.

(1C)-2C,
(1C)-(1D)-2C:
Two-suited hand showing clubs and another suit. 2D is a pass-or-correct call asking what other suit.

(1C)-2D,
(1C)-(1D)-2D:
Two-suited hand showing diamonds and an unspecified major. 2H (pass-or-correct) asks which major.

(1C)-2H,
(1C)-(1D)-2H:
Two-suited hand showing both majors.

Root Precision Defense

(1C)-1Y,
(1C)-(1D)-1Y:
Natural.

(1C)-X,
(1C)-(1D)-X:
Single-suited hand. Partner is asked to keep the bidding open at the cheapest level if necessary with a pass-or-correct call.

(1C)-1N,
(1C)-(1D)-1N:
Two-suited hand showing diamonds and spades.

The two-level suit bids show that suit and the next higher one.

(1C)-2C,
(1C)-(1D)-2C:
Two-suited hand showing both minors.

(1C)-2D,
(1C)-(1D)-2D:
Two-suited hand showing both red suits.

(1C)-2H,
(1C)-(1D)-2H:
Two-suited hand showing both majors.

(1C)-2S,
(1C)-(1D)-2S:
Two-suited hand showing both black suits.

(1C)-2N,
(1C)-(1D)-2N:
Two-suited hand showing clubs and hearts.

CRaSh Precision Defense

CRaSh gets its name from the mnemonic: Color, RAnk, SHape. Two-suited calls identify which of thes three characteristics the suits have in common, but not which pair. For instance, if overcaller doubles (two suits of the same color), they may be either the reds or the blacks. Partner should make a Total Tricks call (figuring partner for about 4.5 cards in the suit and taking into account the opponents' likely holding) that is a preference in the most pessimistic strain. Continuing this example, if doubler's partner has 3-5-5-0 shape, spades should be bid -- the preference in the pessimistic strain. Partner can then correct. If there is bidding room for such a correction (as is between spades and diamonds), overcaller can by agreement show compared length. In this case, notrump would show no preference, bidding to the diamonds would show a longer suit there, and bidding to the clubs would show longer hearts. Suggested algorithm: If one bidding slot is available, it shows a preference for the less cheap suit, while a direct correction shows the cheaper suit or no preference. If two slots are available, the intervening suit shows a preference for the less cheap suit, notrump shows no preference, and a direct correction shows a preference for the cheaper suit).

(1C)-X: Two-suited hand showing suits of the same color.

(1C)-1D: Two-suited hand showing suits of the same rank (majors or minors).

(1C)-1H,
(1C)-1S:
Natural.

(1C)-1N: Two-suited hand showing suits of the same shape (round or pointed).

Example: (1C)-1D-2H-2S-4D indicates the following:

Overcaller either has both majors or both minors.
Advancer is ready to compete higher if overcalles's suits are the minors, but in case the suits are the majors, places the contract at 2H.
Overcaller's 2S bid shows minors, with longer diamonds than clubs.
Advancer places the contract accordingly.


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